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AI Insights · Timothy · January 2024

Top 5 Slime Games in Finland for Q4 2023

Discover the performance trends of the top 5 slime games on a unified platform in Finland during Q4 2023, including weekly downloads, revenue, and active users.

Top 5 Slime Games in Finland for Q4 2023

In the fourth quarter of 2023, the top 5 slime games in Finland showed varied performance trends across downloads, revenue, and active users. Here's a detailed look at their metrics.

My Talking Slimy: Super Cat 3D by Pixeland LLC experienced notable fluctuations in its weekly downloads and revenue. Downloads surged to 424K in early November, followed by a steady decline, closing the quarter at 123K. Revenue peaked at $92 in the same period, with a consistent performance around $40-$68 towards the end of December. Active users increased significantly from 267K in late September to 552K by mid-November, stabilizing at around 383K by year-end.

Super Slime Simulator from Dramaton LTD showed consistent engagement. Weekly downloads remained robust, peaking at 360K in mid-October and ending at 245K. Revenue saw a peak of $56 in late October and $42 by Christmas. Active users demonstrated strong retention, starting at 1.3M in late September and reaching 1.47M by the end of December.

World of Slime Simulator Games by Solid Apps INC had minimal activity in both downloads and revenue. Downloads were sporadic, with a slight increase to 4K in the final week of December. Revenue remained low, peaking at $31 in early October and $24 by the end of December.

Fluid Simulation by Pavel Dobryakov had modest performance metrics. Downloads were generally low, with a peak of 14K in mid-November. Revenue saw a brief spike to $38 in late November. Active users were limited, with notable engagement only in early November at 20K.

Super Slime - Black Hole Game from Supercent, Inc., newly released in November, quickly gained traction. Downloads peaked at 2.7M in mid-December, although they declined to 922K by the end of the month. Revenue reached its highest at $11 in mid-December. Active users grew rapidly, peaking at 3.5M by mid-December and closing the quarter at 2.4M.

These insights, sourced from Sensor Tower, highlight the dynamic nature of the slime games market in Finland. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2024